Tuesday, May 21, 2013

Stories in the Art Museum

The theme of this year’s Alliance annual meeting is “storytelling.” However, if you are attending the meeting in Baltimore today, you probably aren’t reading the Blog! For those of you who can’t join us this year, recurring CFM guest blogger Zoe Mercer-Golden shares some thoughts on the power of storytelling, based most recently on her experience with Yale University Art Gallery

From the time I was small, I was teased about my love of stories: I eavesdropped on conversations at the grown-up table, snuck books into bathrooms when I became bored at parties, and acted in plays that I wrote with friends. Stories that I read and told shaped my life and continue to be central to who I am today.

I now tell stories in a different context: art museums. For the last three years, I have spent hundreds of hours researching and designing tours that tell the stories behind and around art objects. I share anecdotes about artists and the realities of their lives, and explain the political and social narratives surrounding different objects. If the piece in question makes reference to a particular text, myth or legend, I discuss the larger symbolic importance of that narrative to a people or a nation. These stories help the objects come alive for visitors, who are often looking for points of access for objects that come from unfamiliar cultures or time periods.

This past year, I have begun telling a new set of stories on my tours: the story of how objects entered museum collections. Within the clean, well-lit halls of art museums, we (those who work in art museums and those who visit them) tend to imagine that the stories behind the objects’ presence are as unmarked as the museums’ walls. The reality is far more complicated—often, in fact, quite distressing.

Last summer, I visited many of Europe’s greatest museums, principally in former imperial capitals. While the objects that I studied mostly had been removed from their countries of origin in the last three centuries, some had been removed even earlier. “Art appropriation,” the blanket term for the removal of objects or artistic styles from their original contexts, is by no means a new phenomenon: the ancient Mesopotamians practiced it, as did the Greeks, Romans and ancient Chinese. For the last three hundred years, art appropriation has been largely (though not exclusively) conducted by Western powers inside their colonial territories. Humans took and continue to take the artwork of other countries and cultures both to prove “I was here” and to signal their own cosmopolitan taste. Art appropriation demonstrates political power, social prestige and the capacity to mobilize on a massive scale.

The end result of these appropriations are massive museum collections full of objects that were stolen or purchased at absurdly low prices. While some objects were lovingly excavated by knowledgeable archeologists, many were excavated by under-trained researchers who were out for quick cash; others were simply lifted by wealthy travelers looking for souvenirs.  Few objects and sites were left unscathed by dynamite and axes. War and colonialism left a bloody legacy behind, and facilitated the violent removal of beautiful works of art.

Contemporary museum collections thus present a serious problem: our museums contain objects that, for their educational and aesthetic value, we are loath to give up. Yet it is hard to avoid experiencing at least some residual feelings of guilt or shame when thinking about the way in which these objects entered museum collections. We now care about objects we don’t want to return that signal histories of oppression in which the museums that house them are implicated. How, then, can museums reconcile these histories with our current tortured awareness?

I have found that story-telling, and other self-reflective educational practices, while not a permanent or complete solution to this problem, is at least a beginning. People everywhere, most especially teachers and students, struggle with how to discuss the legacies of imperialism and colonialism. Telling stories in museums tied to concrete objects is a useful way to start difficult conversations about the parts of history many would like to efface or ignore.

Good facilitators of this conversation will make clear the strong arguments on both sides of the debate: those who demand the right of return did suffer violence and destruction, and have a strong claim to their cultural heritage; yet if we believe that cultural heritage is a global inheritance, we also acknowledge that all people have a right to learn from all cultures, and that global museums are rare places of cross-cultural dialogue. Sending all appropriated objects home would diminish museums in general, and might even harm the objects in question, even if maintaining the status quo seems unjust.

Assyrian Relief, Yale University Art Gallery
In the collection of the Yale University Art Gallery, we have a number of objects that can be used to as points of departure for these discussions, especially our ancient Assyrian reliefs from the palace of Assurnasirpal II in Kalhu. Removed by Protestant missionaries trying to prove the literal truth of the Book of Isaiah, the reliefs pay testament to a difficult time in American and European history—and to the continued heightened emotions that many people feel about that part of the world. My job as a teacher becomes using these reliefs to explain the many different imperial and cultural histories that are attached to these panels, and to the ways in which they have been re-purposed for centuries to mixed effect.

Art museums therefore become spaces in which conflicting claims to stewardship and ownership can be raised, in which objects take on significance greater than aesthetic or cultural symbolism. The stories that we tell in art museums don’t have to be simple: they can question the very fabric of museums themselves. Unless they acknowledge the complex histories of the objects they contain, museums will remain the conservative bastions they are often accused of being, and miss an opportunity to educate and people at home and abroad. Storytelling becomes a safe way for museums to engage with their own histories, and indeed, a way for museums to move forward with self-awareness and dignity.   

Friday, May 17, 2013

Futurist Friday: Bits to Bytes to Bits

Your Friday viewing assignment: a video from the Smithsonian flaunting their 3D scanning and printing chops. These projects, tackling objects ranging from orchids to gunboats, show how this rapidly accelerating technology can be harnessed for both research and public access. [< 4 minute vid.] 





Vince Rossi and Adam Metallo, both featured in this short, will be joining us at the 3D printing demonstration CFM is hosting in the Alliance Showcase section of MuseumExpo at the annual meeting next week. They'll be there all afternoon on Monday, May 20, and giving a brief talk at 1:30 pm on their work in the Showcase Theater. They will also tweet with us from the Alliance's Social Media Desk from 9 - 10 am Monday morning--you can follow the discussion and tweet questions and comments using #AAM2013.


Thursday, May 16, 2013

Relentlessly Social at the Annual Meeting


Guzel duChateau, the Alliance's New Media Manager, dishes on how we are going social in Baltimore.

This year the Alliance is doing something new at the Baltimore Annual Meeting.

For the length of the conference we’re running a Social Media Desk on Twitter. “What does this mean?” you may ask. For those joining us in Baltimore, there will be a physical desk in the Pratt Street Lobby with two computers and a large monitor displaying the #aam2013 Twitter feed. You’ll also find the daily line-up of scheduled conversations interspersed with open hours for drop-ins and the more organic conversation.

Through these conversations individuals, whether in Baltimore or afar, will be able to share insights from sessions, sparks of new ideas and discuss topics of broader interest to the museum field.

Our own Elizabeth Merritt, will be joining us twice. On Sunday, 10–11 a.m. ET, she and I will discuss futurism broadly. We’ll discuss some of the this year's sessions featured in CFM's Guide to the Future and share resources related to those topics. If you have questions about futurism and museums, or just question for Elizabeth, tweet them at us! Then on Tuesday at 9 a.m., Elizabeth will be joined by Rob Walker, author of Significant Objects, warming up for their 10:15 a.m. session exploring objects, and stories, and value. This is a great opportunity to ask questions about the project and what it means for museums.

We’ll also be taking the desk into the General Session and live tweeting Ford Bell’s speech and the remarks from Dr. Freeman A. Hrabowski, our keynote speaker.
                                       
What do we want from you?
We want participation! Join the conversation, tweet questions at us. We have hours dedicated to Alliance programs (MAP, Accreditation), audience engagement, the sexy topic of 3D printing and even why it’s important to be involved in your local and regional museum communities. If you aren't able to make it to Baltimore, here’s your opportunity to engage, ask questions, share your knowledge and learn from others. If you are in Baltimore, please stop by! Sign up for a time slot to lead your own conversation, check out the Twitterfall and see what others have to say about the meeting (and perhaps get meta and tweet a picture of your tweet on the monitor), or just take advantage of the comfy seating near the desk. (We’ll be near windows!)

This project comes to us courtesy of Adam Rozan (@adamrozan), director of audience engagement, Worcester Art Museum, Mass. (@worcesterart) and is being run in collaboration with Guzel duChateau (@guzelfrances and the voice behind @AAMers), new media manager, American Alliance of Museums.

Tuesday, May 14, 2013

Earn Your Future Traveler Badge in Baltimore


Ready for the road to the Alliance annual meeting? Podcasts loaded for the journey? Plane/train reading all picked out? One last thing--take a minute to learn about a new way to share some of the great stuff you are going to hear, and earn a badge, to boot.

LearningTimes, sponsor of CFM's digital badging project, has set up a BadgeOS site just for the annual meeting. Attend any four of the sessions listed in the 2013 edition of CFM's "Guide to the Future at the Annual Meeting," submit an insight, favorite quote or key take-away, and you will earn an awesome Future Traveler Badge. Here's how:

  1. Use your mobile device to log on to CFM-aam.org (you will be invited to download an app—I recommend you accept. The one I put on my iPad has a nice, clean interface.)
  2. The first time you come to the site, select "Register" to pick a username & password, and provide an email to which your badge will be sent.
  3. The site lists all 21 sessions eligible for badging points. When you are ready to submit your insight, select the appropriate session, enter your text in the Submission Form box and hit the submit button. (Note you can upload a file instead of or in addition to the text in the box.) That's it!
  4. After you submit insights from at least 4 sessions, you will receive an email awarding your badge via Credly, which you can share via any digital platform (LinkedIn, Facebook, etc.).

 Get a head start and visit Credly now to set up a free account, if you don’t have one yet. (Use the same email address when registering for Credly as for the app to make receiving your sharable badge fast and easy.)

After the meeting, I’ll mine your collected wisdom to compile a blog post featuring highlights of these futures-oriented sessions. Thank you, in advance, for sharing some of what you learn in B'more. 

If you have questions about how to earn, and use, your Future Traveler Badge, or about badging in general, visit Credly’s booth, #1066, in MuseumExpo™.

Badge On! 


Friday, May 10, 2013

Futurist Friday: Stranger than Fiction

Looking for content to listen to on the way to the Alliance annual meeting? Slate magazine recently launched a six episode podcast--"Stranger than Fiction." Each week, Tim Wu, a Future Tense Fellow at the New American Foundation, will ask a contemporary science fiction author "are we living in the future?"

The first episode features Neal Stephenson, author of one of my favorite pieces of futurist fiction. The Diamond Age: Or, a Young Lady's Illustrated Primer envisions the disruptive effects of a "book" that shapes itself as a personalized tutor to whatever child opens it first. Some of Stephenson's other imaginings have come to pass, and I think this one may as well! Highly recommend.

In the second episode, Wu hosts Cory Doctorow, digital rights activist, co-editor of BoingBoing, and author of several science fiction novels. I'm currently reading "Makers" in which two inventors create an "open source" museum-cum-amusement park ride that visitors add to and reshape. Also worth a read.

The third episode will be available this coming Monday. 

The hashtag for annual meeting is #AAM2013 --if you do listen to this series on the way to Baltimore (or back home in your office) tweet comments! 




Thursday, May 9, 2013

Make Art, Meet Strangers

Here’s a story that demonstrates the power of social media to create community: I met Jeff Greenspan via Twitter after I retweeted Michelle DelCarlo (@popupmuseum) when she wrote “Creating communal rather than 'in tandem' experiences - Selfless Portraits http://flip.it/YRmOY.” I’d been keeping an eye on Selfless Portraits already, a non-profit undertaking which describes itself as “a collaborative art project aiming to bridge the gap between technology and humanity by encouraging small, creative gestures between strangers across the globe.” I think it holds many lessons for museums, as an intriguing example of a) fostering interactions between strangers (something museums often struggle to achieve) b) encouraging people to make art and c) harnessing the best aspects of the digital realm to the world of physical objects. Jeff, it turns out, is chief creative officer at Buzzfeed, and he has a long history of spawning cool projects. I invited Jeff to tell museumers more about Selfless Portraits, and how he envisions it might intersect with our work.


On February 12th, my creative partner Ivan Cash and I emailed about 150 friends asking them to participate in an online project we were launching. It was called Selfless Portraits, and the premise was simple: draw a randomly assigned stranger’s Facebook profile picture and submit your own to be drawn by another stranger somewhere in the world.


Two and a half months later, over 27,000 people have submitted a drawing of a complete stranger’s Facebook profile picture to SelflessPortraits.com. These creative interpretations can all be seen alongside the original profile pics that inspired them by visiting the Gallery section of the site.


Submissions range from simple stick figures to highly thoughtful interpretations in a multitude of mediums. Visitors can also search the Gallery by country of drawer/drawee. For example, one could find drawings those from Brazil have done of people from France. People can also become Facebook friends with those they've drawn or have been drawn by, and we're excited people are actually forming connections this way.


Even though Facebook connects people all across the world, there's something a little impersonal about having to do so from behind a screen. This project encourages people to look closely at another human being, ponder their face, then go away from their computer and use analog tools and creativity to recreate their likeness. To us, this feels like a unique mix of high tech and human touch.


To build this project, we relied upon the guidance of our Producer, Luis Peña, and the talents of our development team at Rally Interactive. These collaborators haven’t just built Selfless Portraits, but in essence have adopted it, putting in many hours out of a sheer passion for the project. What makes it so worthwhile for our whole team is seeing participants tweet and make Facebook comments about how they felt making art. So many people shared how they didn’t think could draw, weren’t creative or weren’t artistic. However, once they drew someone they were able to appreciate their creations and be less self critical. Many claimed they’ve been inspired to keep on drawing. Others felt this was the perfect excuse to pick up a crayon or paint brush after resigning these tools to in the backs of closets and tail ends of childhoods. While we don’t feel people need an excuse to create, we’re happy to have provided one.


This project has helped us connect with members of the museum and arts communities. We’ve discussed how Selfless Portraits could be used to help museum attendees gain a better appreciation for not only portraiture, but also the creative process in general. One suggestion we’ve heard was to have some of the side­by­sides from the Gallery at SelflessPortaits.com be projected onto the walls of a museum. These projections would be accompanied by “stations” (laptops with SelflessPortraits loaded up) and art supplies. An expert on portraiture could then be guide the group through the process, helping participants focus their observations of their subjects and their process. Or, an event like a SelflessPortraits Draw­a­Thon could be a way to bring tech­centric teenagers into a deeper relationship with their local museum.

So far, people from over 115 countries have delved into SelflessPortraits and emerged with a creation shared in the site's Gallery. We hope it inspires many more people to discover their own talents as they bridge the gap between the virtual and the real. Should any museum or space devoted to the arts want to explore a collaboration with SelflessPortraits, please email the project at SelflessPortraits@gmail.com.



Tuesday, May 7, 2013

Art, 3D Printing & Collections: Museums in the Post-Audience Era


For the past three years CFM has sponsored an “artist interpreting the future of museums” in the AAM Showcase. (In 2010 it was the The Pinky Show, 2011 Tracy Hicks, and in 2012 the Drawing Club.) This year we are doing something a little different: demonstrating 3-D printing as a technology that may change how artists interact with museums, their data and their collections. (It may also have a profound impact on other areas of museum operations, including preservation, research, exhibit fabrication and teaching.) Jonathan Monaghan will join us as our “featured artist,” and provides a little background on his work today on the blog. Jonathan will be available in the Alliance Showcase in Museum Expo™ to talk about his use of 3D scanning and printing and what these technologies might mean for museums.

One of the most popular video games of all times, Counter-Strike, was developed by a small group of individuals in their spare time, as a hobby, for fun, with almost no financial incentive. As a kid who played Counter-Strike, I soon discovered these online communities of developers and began to learn how to work with computer graphics software to make custom video game content. I did this simply because I enjoyed making video games rather than playing them. I was certainly not alone in this tendency, and I think digital technology has brought with it a certain creative capacity. YouTube, Minecraft, Wikipedia, Facebook, memes, Instagram; the content consumers are also the content producers. We build, share, repeat; it is the post-audience era. What is also interesting is that when we do this we tend to remix, respond to and reinterpret other creations and popular culture. So what does this have to do with museums?

Objects in museums can often feel static or frozen in time. It can be difficult to translate our wealth of artistic and cultural production into the digital age of active participation. However it is important to do so: if we can reconcile our past and present, perhaps we can gain some critical insights on the apparently seamless condition of our lived experience.  I think this is something artists have picked up on since the digital age began to take shape. In Sweet Dreams, Contemporary Art and Complicity, art critic and UCLA professor Johanna Drucker describes the tendency in art since the 1990’s to maintain a kind of complicity and even enthusiasm for contemporary culture. She describes how artists today regard popular culture and new technologies as no lesser a source of artistic reference than great works from our art history textbooks and museums.

From the Met Hackathon
As an artist with a background developing video games, combining high-end 3D technologies and their aesthetics with historical works of art was a natural impetus and is the basis for much of my work. “Life Tastes Good” for instance draws on references ranging from Coca Cola commercials to Zurbarán.  As a result museums have always been a valuable resource for me and so when I was asked to participate in the Metropolitan Museum of Art's 3D Hackathon in June of 2012, I jumped at the opportunity to continue mediating and re-interpreting great works of art through new digital technology.

Life Tastes Good
I, along with a number of other digital artists and programmers, descended upon the Metropolitan Museum of Art for two days snapping photos of museum objects and converting the images into 3D models. The artworks were digitized via a process called photogrammetry by utilizing the free, cloud-based software called Autodesk 123D Catch. The results were refined and uploaded to Thingiverse with their catalog information. The next day this same process was repeated by individuals in their local museums from all over the world. Almost immediately the web was flooded with a wealth of museum objects. While this certainly offers a whole new way to experience historic works of art, it also provides a valuable creative resource. Build, share, repeat. The museum objects are no longer frozen or static, they are downloadable and remixable; active content from which build on. As a result we may be able to learn from these museum objects more about our current culture than from the culture they came from.
3D print derived from scanned classical sculpture

Don Undeen from the Metropolitan Museum of Art, Liz Neely from the Art Institute of Chicago, Adam Metallo and Vince Rossi from the Smithsonian Institution, Miriam Langer from New Mexico Highlands University, James Maza from the Walters Art Gallery and Baltimore-based artist ToddBlatt will be taking shifts in the 3D demo in the Showcase—I hope you stop by to get a glimpse of how 3D scanning and printing works, and schmooze with our guests about how their institutions are using this emergent technology.