Here’s the Prezi I used for the NEMA attendees, if you want
the illustrated version:
I think museums need to focus on innovation by focusing on
change that is: relevant, transformative, and significant for the field as a
whole.
There are a multitude of ideas that are innovative, but unimportant. (Or, to quote Arte Johnson, “very
interesting…but stupid.) Thanks to the internet it is only too easy to find
examples of this: a toilet paper hat, so you need never be caught without a
nose tissue again. The “cat ears” hair band, hooked up to a brain wave monitor
so the ears “prick up” when you pay attention. The labor saving Baby Dust Mop and,
for childless households, the Cat Mop variant. (See, I knew you would want to
peek at the illustrations.)
Sadly, history is littered with innovations that are successful and important, but didn’t catch
on. The Concorde was an engineering marvel, flying transatlantic flights in
less than half the time of other airliners. Only 20 were produced, it flew for
27 years, and was discontinued after 9/11. A more tragic example of failed
promise, to my mind, was the race to the moon. Technical success? You bet!
Triumph of national will? One that shaped my childhood. But the moon landings were supposed to herald permanent
colonies that would be our launch pad deeper into space. Instead there were 6
manned landings, and none since 1972.
The difference
between “brand new” and “actually transformative”
Clearly there are things that are cool and new, but not
innovative: the 91st Frank Zappa album; the iPhone 5. Innovation
launched the arc that led to these new things, but these particular examples are
only minor variations on that innovative theme.
Think about scale.
Some things are innovative locally, but are not at the state, national or
international level. For example, it might be really innovative for your
community to uncover its river and make it a centerpiece of urban renewal, but
that’s been done in communities across the country (Providence, Hartford, Fall
River, etc.)
The difference
between innovative and “new”
When I challenged coworkers to name a couple of major
innovations off the top of their heads, two that came up were Edison’s light
bulb and Henry Ford’s Model T. I thought these were really interesting examples
because neither of these guys invented the things that they are paired with in
the popular imagination. The first light bulb was produced in 1840, 40 years
before Edison’s patent. Edison refined the design and made it practical to
produce, & competed successfully against others doing the same thing. There
were factory-produced cars by the late 1800’s, and Oldmobile introduced
assembly lines for auto production in 1903. Ford’s genius was scaling the
process up, making cars affordable to the average working person and marketing
the idea of personal car ownership. I would argue that, in these two cases,
Ford and Edison were innovative businessmen—their
success was in creating competitive systems of production and sale.
I didn’t have time to go into that important but complicated
point: that we need to create systems that can support and exploit the
potential of innovations. Ford and Edison got this right—they changed the
marketplace, from production to marketing to distribution to infrastructure.
The Concorde and the space program (arguably) failed because they didn’t create
the requisite systems of support. I heard a talk yesterday by Neil Gershenfield
from MIT’s Center for Bits and Atoms, in which he said his teams working on
distributed fabrication labs found they had to create a whole new
infrastructure to support the adoption of their innovations. The technology was
the easy part—the harder challenge is how to create support systems that enable
the technology to be mainstreamed into schools, neighborhoods, villages around
the world, where it can live up to its promise? (You can watch the archived
lecture here—it was
part of the Renwick Gallery’s program Nation Building: Craft and Contemporary
Culture.)
So, what are the areas in which museums desperately need
innovation?
Markets: how do
get different people to care about what we do
Relationships:
new ways of interacting with people, or entirely new kinds of interaction
Economies: how to
monetize our work in new ways
Experience: how
to deliver content in new ways
I’ll leave you with the six examples I offered to NEMA
attendees as examples of new things recently tried by museums. It’s your turn to
decide whether, based on the criteria above, they are truly innovative.
Bring
your Baby to the Museum Program: Danforth Museum of Art This program
expands the museums audience by creating a time for just moms & babies. No
need to feel self-conscious about squeals and burps, and lots of support from
other moms.
MOCATV
LAMOCA introduced its own YouTube channel, populated by its own original
content. Initial subscribers received a free museum membership.
The
“O” at the Museum of Old and New Art in New Zealand MONA has banned
signage from the building, and instead of exhibit labels, provides
interpretation via iPhone touches loaded with a proprietary app.
Fashion
and the Field Museum Collection Field Museum of Natural History invited
fashion designer Maria Pinto to select objects from the collection to juxtapose
with her fashion designs. (Unless you work in a natural history museum, you may
not realize the depth of institutional culture shock this might have entailed.)
the
First International Cat Video Festival The Walker Art Center ran a crowdsourced
video festival & awards competition attracting 10,000 entries and over
10,000 attendees. (The winner of the Golden Kitty Award was Henri II: Paw de Deux.)
The “Let’s
Build a Goddamn Tesla Museum” crowdfunding campaign on IndieGogo enable
a nonprofit group to buy Tesla’s old lab, which was threatened with development.
The group raised over $1,370,511, reaching their original $800k goal in under a
week.
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